DETAILS

As LED volumes and virtual sets gain popularity, they bring the promise of new ways for broadcast TV to create dynamic bespoke environments. Working with the team at Compadre, I had the opportunity to design a virtual set for UFC 309's Ultimate Breakdown with Daniel Cormier. There were several design iterations as ESPN was experimenting with different set technologies and different studio configurations. Blender and Unreal Engine were the cornerstone of the approach, and it was an awesome experience getting to design the futuristic coliseum-like octagaon I dubbed the "Octasium". I learned so much on this project and I am really excited to explore virtual production further.

FINAL STUDIO DESIGN

The design of the space went through several iterations intitially. I built out the first few design sketches in Blender and as we honed in on an aesthitic, I developed a kitbash set that I could use to construct a modular environment. That way as ESPN could continue to experiment on thier end, we could keep pace with the changing requirements of the virtual production. Some pieces, like the columns, were even fabricated for the physical set and used to blend the space together with the LED background. 

KITBASH ELEMENTS

With the octagon being the signature shape of the UFC, I leaned heavily into that as the base for the sturctural elements in the space. Aside from the floor being an octagon, columns and pillars were 8-sided, archways and collanades, and even floor tiling patterns were based off an octagonal shape. This helped give the overall look a futuristic yet ownable motif unique to the UFC and was really fun to play with. I was also able to play with Blender’s Geometry Nodes, and relied on them pretty heavily to build out the scene and duplicate the columns, tiles and other elements.

UFC x ESPN_Blender BTS_Screen Shots_01A

STUDIO C CONCEPTS

The design of the space went through several iterations intitially. The concept for the segment was a virtual broadcast space space where UFC analysts could break down fights in a futuristic coliseum. As ESPN built out their virtual production pipeline and  experimented with different studio spaces, the designs evolved along with them.

STUDIO Z CONCEPT

As ESPN’s Studio setups evolved, the designs had to adapt to the different sized studios. This concept wascreated for Studio Z which was a more stripped down version for the environment. IRL colums were fabricated to help unifiy the space with the virtual set. This version became basis for the final version of the set.

SKETCH CONCEPTS

The sketch design phase was done in Blender, where several directions were explored. Again, the Octagon was the foundational design motif throughout, and it was really fun finding different ways to integrate the shape into different elements including columns, archways and floor tiles.

CREDITS

AGENCY: Compadre

EXECUTIVE CREATIVE DIRECTOR: Chuck Carey

CREATIVE DIRECTOR: Curtis Doss

ACCOUNT EXECUTIVE: Ryan D’arcy
SENIOR PRODUCER: Kevin Volz

ART + TECHNICAL DIRECTOR: Markus Walker