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KEY ART PROCESS
Most of the comp was built with a combination of Blender, Zbrush, and Photoshop. Some game assests were also suppplied by the client. The background structure was based off a Necromian archietectural structure with a green glow behind it. The aesthetic from the title sequence of Game of Thrones was a huge inspiration of mine for this piece.
INITIAL CONCEPTS
The initial concepts for Necrom (Originally called Apocrypha) were focused on the mysterious Hermaeus Mora, an enormous all-seeing, multi-eyed and many tentacled beast. Mora resides in a vast library full of spells and pages of lore that were worked into the final design.
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LOGOTYPE DESIGNS
I had the honor of designing several logo types and even a custom font for several titles in the ESO franchise, including Elswyer and Blackwood, & Gates of Oblivion
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Previous Key Art Explorations
These key art concepts explore the realm of Blackwood, a coastal area of the Elder Scrolls Universe. They ultimately were not used, but it was great opportunity to experiment with Unreal Engine along with Quixel Meganscans & Quixel Mixer on these.